@inproceedings{b19bf23e99fc4651ad609e48633cd408,
title = "Simple and efficient tools for virsculpt",
abstract = "Numerous papers are describing methods for virtual sculpture which simulate real behaviours in a virtual environment. During the sculpture process, the artist does not have to be disturbed by the latency of an interaction between the object he works on and the tool he uses. Existing data structures or multiprocessing enhancements are first ways to overcome this problem. We choose to focus our work on the interaction between an object and a tool in order to improve the modelling process, even if the data model used is kept simple.",
keywords = "Deformations, Discrete potential fields, Virtual sculpting, Voxels",
author = "Romain Raffin and Guillaume Thibault and Gilles Gesqui{\`e}re",
year = "2006",
language = "English (US)",
isbn = "9728865392",
series = "GRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications",
pages = "436--440",
booktitle = "GRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications",
note = "GRAPP 2006 - 1st International Conference on Computer Graphics Theory and Applications ; Conference date: 25-02-2006 Through 28-02-2006",
}