Educator's blueprint: A how-to guide for creating analog serious games for learning in medical education

Sarah Edwards, Lakshman Swamy, Michael Cosimini, Bjorn Watsjold, Teresa M. Chan

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future-proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education.

Original languageEnglish (US)
Article numbere10907
JournalAEM Education and Training
Volume7
Issue number6
DOIs
StatePublished - Dec 2023

Keywords

  • game-based learning
  • gamification
  • play
  • serious game

ASJC Scopus subject areas

  • Emergency Medicine
  • Education
  • Emergency

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