Implementing virtual and augmented reality tools for radiology education and training, communication, and clinical care

Raul N. Uppot, Benjamin Laguna, Colin J. McCarthy, Gianluca De Novi, Andrew Phelps, Eliot Siegel, Jesse Courtier

Research output: Contribution to journalReview articlepeer-review

108 Scopus citations

Abstract

Advances in virtual immersive and augmented reality technology, commercially available for the entertainment and gaming industry, hold potential for education and clinical use in medicine and the field of medical imaging. Radiology departments have begun exploring the use of these technologies to help with radiology education and clinical care. The purpose of this review article is to summarize how three institutions have explored using virtual and augmented reality for radiology.

Original languageEnglish (US)
Pages (from-to)570-580
Number of pages11
JournalRADIOLOGY
Volume291
Issue number3
DOIs
StatePublished - 2019
Externally publishedYes

ASJC Scopus subject areas

  • Radiology Nuclear Medicine and imaging

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